Press kit
Fact sheet
- Game
- Comet Road
- Genre
- Arcade space racer
- Developer
- Magnus Cederberg (MCEDERDEV), a one-person studio
- Platforms
- iPhone and iPad, iOS 17 or later
- Release date
- 4 December 2026, available for pre-order now
- App Store
- apps.apple.com/app/id6834401952
- Price
- Free, with an optional one-time Remove Ads purchase ($4.99)
- Content
- 500 tracks in six tiers, a daily track and endless unique tracks
- Services
- iCloud progress sync
- Controls
- Touch, game controller or keyboard
- Languages
- English
- Website
- mcederdev.github.io/comet-road
- Press contact
- See the support page
Short description
Fly a ship down a road of floating tiles through deep space. Jump the gaps, ride the loops and switch between blue and orange to stay on the track.
Description
Comet Road is a fast arcade racer set on roads of floating tiles in deep space. Your ship is either blue or orange, and it only lands on tiles of its own color. Steer, jump, and switch phase at the right moment, mid-jump if you have to, to keep the road under you.
There are 500 tracks in six tiers, from Beginner to Impossible, and each tier brings something new: striped lanes and curving roads, flyovers on ramps, loops you need speed to get through, bridges where you switch color in mid-air, pistons that rise and fall, and platforms that slide over the gaps. From Hard up, no track can be beaten by flying straight and jumping. Every track is the same for every player, and every one has been checked to be beatable.
A new daily track arrives at midnight, with a tier that follows the week, and unique tracks give you a brand new road for any tier you have opened. Medals and your best times are saved, and progress syncs through iCloud. There's no account and no sign-in, and the game plays offline.
Features
- 500 tracks in six tiers: Beginner, Easy, Medium, Hard, Extreme and Impossible
- The phase mechanic: switch between blue and orange to land on the right tiles
- A new obstacle in every tier: striped lanes, curves, flyovers, loops, mid-air color bridges, pistons and sliding platforms
- Boost tiles, slow tiles, hot red tiles and tall blocks to land on
- Easy to pick up: the first time each tile or obstacle comes up, the game stops for a one-line tip with a small animation, and a How to play page shows them all
- A daily track for everyone, with a tier that follows the day of the week
- Unique tracks for any open tier, each with its own code to share with friends
- Bronze, silver and gold medals on every track, and a ghost of your best run to race
- A daily streak with a bonus every seventh day, and an optional daily reminder
- Six space themes at launch that change the whole look and sound of the game, each with its own music: four earned by playing, two optional purchases, and every day the daily track flies in one of the paid ones. More themes arrive in updates
- A Hangar of seven ship shapes at launch, from a flying saucer to an old-style rocket and a forward-swept fighter, plus glowing trails, all earned by playing. More ships arrive in updates.
- An original chiptune soundtrack with a track for every space theme, rising with your speed
- Progress syncs between devices through iCloud, with no account or sign-in
- Touch controls, game controllers and keyboards
- Free to play. Ads are optional rewards or short breaks between tracks, never during play and never banners. Remove Ads is one purchase. Optional cosmetic purchases: the Supporter Pack (every ship and trail) and special space themes, sold one at a time or together as the Space Pack, which includes new themes as they are added.
Logo and icon
Click an image to download it, or download everything as a ZIP.
PNG, 1024 × 1024
Logo for dark backgroundsPNG, transparent, 1907 × 240
Logo for light backgroundsPNG, transparent, 1907 × 240
Trailer
27 seconds of real gameplay at normal speed, 1920 × 1080. Download the trailer (MP4).
Screenshots
Click a screenshot to download it. They are also in the ZIP.
Colors and font
Blue #3FA7FF, orange #FF8A3D and deep space #0A0D1C. The logo uses Michroma.
Contact
For interviews, review copies or anything else, get in touch through the support page.




